For instance, if you like to craft enchanted/primed items with the Manacalon Rosary, then you’ll want Master Enchanter. Remember, you have to consider which bonus feats will actually be helpful for a particular character or your party. Until the end of your turn, your ranged weapon attacks have no advantage or disadvantage. Use your bonus action to increase movement by 3 until the end of your turn get -2 AC until the start of your next turn. While dual-wielding (not sword and shield) and you’re about to get hit by a melee attack, use your reaction to gain +3 AC until the end of the attacker’s turn. If wielding a shield and you’re about to be hit by a ranged attack, use your reaction to gain +3 AC until the end of the attacker’s turn proficiency with shields. When a target succeeds in a saving throw or dodges your cantrip, it’ll still take half the damage and no other effects requires ability to cast spells. Proficiency and increased speed when crafting enchanted items requires ability to cast spells. If you sustain up to 10 points of damage, there’s no need to roll a CON saving throw to maintain concentration.Ībove 10 points, you have an advantage when rolling saving throws. Proficiency in Intimidation, Persuasion, and Deception expertise if already proficient requires CHA 13 min. Proficiency and increased speed when crafting potions can identify potions automatically requires INT 13 min. Proficiency with medium armor, warhammer, light/heavy crossbow requires light armor proficiency. When you use a hit die to regain HP, roll twice and take the higher value. Succeeding thrice stabilizes you and you gain a hit die a critical roll gives you two dice. You only need 4 hours of sleep at night requires Dwarf, Half-Elf, Hafling, or Human.Īdvantage on death saves. Ignore ½ and ¾ cover with your ranged attacks. Proficiency when using thieves’ tools and when lockpicking requires 13 DEX min. Proficiency with light armor, shortswords, shortbows, and longbows. Proficiency with heavy armor, longswords, greatswords, and battleaxes requires Medium Armor proficiency.Ĭan dual-wield even if the 1H weapons aren’t light. Attacking with a 2H weapon lets you use a bonus action for another melee attack.ĭoubles your carry weight capacity requires STR 13 min.
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